I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? In later conversations, romance can still be opted out of, as usual. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Aligned and fuz'ed the proper voice files for each. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! The friendship requirement stays the same. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. Even vampires get tired. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Some good stuff- primarily the fact that you're now able to romance Serana. Serana will now feel even more responsive and alive during your adventures! (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. This author has not provided any additional notes regarding file permissions. - Serana now has a map marker, toggle-able through the quest journal. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - While drinking (if in third person) the player will now also play the appropriate drinking animations. Serena Dialogue Add-on update Hey everyone! Includes both some radiant and story-driven conversations. - More subtitle fixes, courtesy of GuerillaTech. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Removed debug notification that shouldn't be there for the horse riding. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. 50% of the full revoice is now covered. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! For now, just dismiss her from the normal follower dialogue. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. The Romance Update is here! - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - Completely redid revoice implementation. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). This should add more padding and depth to what already was a pretty natural and organic romance. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - More post-quest dialogue after defeating Harkon. However, it is still fickle and doesn't always remain off. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. Removed Serana finding a table option in drinking buddies since that was buggy. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. Big Content Update! - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - These are technically mini-quests, but they aren't marked on your journal or anything. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Serana will break up with you if she finds out you are already married. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. . If you have more questions or would like to know more, please visit my website! - Serana can now wear whatever you want her to wear! - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Spouse Merchant ability and daily gold. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. She chooses to stick around, and her ending reaction to you has been toned down a bit. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. - Backend improvements with WhatsOnYourMind dialogue. You do not need to romance Serana for this. [Content Additions] (350+ Total New Lines in this Update!). -You can now ask Serana whether you want her to keep her hood on or not! (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Fixed Serana saying "Lani" for the "Jon" Name. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - Serana (and other followers) no longer triggers traps while stepping on them. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Reduced randomness of gift-giving item pool. There were some files incorrectly archived. (Feature based on code by Followers as Companions by Ishara Meradin). ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. (It's easier to manage compared to four separate mod pages). - Fixed custom greet loop with the "Arthon" name. - Implementation of Serana commentary recap framework. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Why? Now it shouldn't be delayed. 2. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. ESL-Flagged. The player will be able to ask Serana which version they'd like her to play in-game. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. Over 127 lines with extensive awareness on each quest. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - Added another ending conversation with Serana after defeating Harkon. This will be accessible through the Serana Menu. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. I mean, why wouldn't Serana, a mage, have more to say about this place? - Removed SDA Friendship requirement for the College of Winterhold commentary. Big Update! - A whole lot more subtitle fixes. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? If you have more questions or would like to know more, please visit my website! Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - A new "Trust" conversation, which aims to solve a DG plothole. LL version still to come. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. (This incorporates the Serana Hood Fix mod, along with modifications by me). Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - A new romance mini-quest for players who have chosen to elope with Serana. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). A new save is required for this update. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. dialogue. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - Removed script notification that SDA is not fully revoiced. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own.

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