The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. Can be used in country, state or character scopes. Yes by default. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. ideology = Ideology type of the character. }. Adds the specified amount of air experience to the current scope. ruling_party = The ruling party of the original, player-led country. 4. You must log in or register to reply here. OR Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. Simplest possible definitions of portraits are defined using spriteType definitions within a larger spriteTypes = { } block as such: The name of the spriteType has limitations: it must begin with GFX_ and be made up of one word total with no whitespaces. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. civilian_intel = How much civilian intel to add. Optional. The effects here must be used within a country scope. tag = / The scope to white peace. Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. Adds the specified country leader trait to the character. Questions, Paradox Information, Frequently Asked navy_ratio = The size of the naval forces that the breakaway country gets. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. navy = Will damage the navy units. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. At the moment no, I don't think so. Adds maneuver skill to the current navy leader. The default is 0, meaning the base variant. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Makes the current country's researched technologies be copied from the specified country. Switches the current character to the specified country, giving them the character. Sets a new balance of power or edits the existing one. Optional.combat_defense = The bonus to grant. It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. The current scope guarantees the target country. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). HOI4 Set_ruling_party Command General Information This command sets the specified ideology group as the ruling party. name = The name of the file used for the order of battle without the .txt extension. Optional. More information can be found in the. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. All states that are cored by the specified country will be given to it. Removes wargoals from the current scope to the specified country. Optional. Does not support Naval equipment. Old capital is remembered, if not specified otherwise. activate = Will activate the advisor (add them directly when the command is run to the countries government). name = The name used for the character. modifier = The opinion modifier to remove. Makes the current scope start a peace conference with the specified scope on the other side. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. To create a custom console command, the scripted effect's name should begin with d_. defense_skill = Make sure to save the file with ANSI encoding format. If it is, then each one will be. Creates a field marshal for the current scope with the specified attributes. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. visible = The scripted trigger that must be met for a country for it to see the entity. Noticably, the effect that fires the country event gets hidden from the tooltip. force_allow_recruiting = Whether to allow or disallow recruiting. Turns off fog of war, only within a province if specified. This item will only be visible to you, admins, and anyone marked as a creator. However you might be able to do so with console commands. Adds the specified division to the current state. The effect does nothing if the country exists. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. This command, as you might have guessed, causes you to resign from your current position. The units to add to the template. override_model = Enforces the entity used by the units using this template to be the specified one. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. This includes national spirits, laws, designers, and advisors (using the idea_token). Optional, can only be defined for ships. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. Executes contained effects on every country that meets the limit. Optional. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. legacy_id = The legacy ID used for the unit leader. ignore_death_chance = Whether to ignore the death chance on capture (no by default). White peace with the specified countries. Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. on_win = The event to fire for the side on a win. disband = If true, will refund equipment and manpower. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. Cookie Notice To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. Adds a province modifier to the specified provinces in this state. Changes the template of the division to the specified one. Adjusts the popularity for the specified party in the current scope. Adds the specified amount of political power to the current scope. Fires the specified news event for the current country. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. When you reduce a family tree to a family bush, you can't hide as much underneath. This page was last edited on 17 February 2023, at 17:21. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play traits = { }The traits the leader spawns with. Optional. Privacy Policy. Adds the specified amount of manpower to the current scope. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. = Adds a modifier to the state. picture = The graphical reference of the picture of the leader. The autonomy_free state will free the subject. Optional. traits = { }The traits the leader spawns with. Kills the country leader of the designated ideology for the current scope. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. Current scope is the winner, target and its subjects are the losers. The console command itself does not include d_, so d_test_command would be run in console as test_command model = Model that will be used by the equipment on the world map. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. Appends the value of this localisation key to the tooltip showing the effects of the trait. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. Saves the current scope as a key. Deprecated. All rights reserved. Adds the specified medal to the latest entry within the unit's history. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. Technologies are defined in. There should be a button right next to it called "dismantle faction" or somethling like that. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. ahead_reduction = The reduction to the ahead of time penalty. If the limit is omitted, it defaults to being always true. Adjusts the number of research slots the current scope has. Interactive corporate website. Executes contained effects on a random country that meets the limit. states = { }The states included in the breakway country. Faction leader of the faction the country is a part of. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. Releases the specified non-existent country as a free nation within the current country's owned states. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Removes every unit leader role from the character. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. target = / Which country receives the equipment. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Optional. Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). activate = Will activate the advisor (add them directly when the command is run to the countries government).

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