PLEASE KEEP THIS ADDRESS +32 2 467 3360 FOR YOUR RECORDS 2007 LUCASFILM LTD. & OR WHERE INDICATED. If p. 69-70 Mechanics Skillyou succeed on the Use the Force check, you First full sentence of second paragraph shouldtake half damage if the attack hits and no read On a result instead of One a resultdamage if the attack misses. Under the Jury-Rig header, replace the 4th sentence with the following: A jury-rigged devicep. Female Devaronians are covered in thick fur that ranges in color from brown to white. Star Wars Roleplaying Game - Revised Core Rulebook (PDF) Bill Slavicsek, Andy Collins, J.D. Due to the Bill Slavicsek, Andy Collins, and JD Wiker, the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Just add Star Wars Roleplaying Game Core Rulebook, Saga Edition ( PDFDrive ) of Ithiria to My Favorites. . Other vehicle, 100 or more hit points: 18 + (hit points/10). Social Share. CustomStarshipTool_v109 (stats for all vehicles and starships).xls: Another excel tool by Old Benn, this one is for vehicles and starships. If you went over this amount, reduce class defense bonusesTo convert other prestige classes to the Saga Edition rules, use existing (starting with the lowest) until you reach the right amount. Typesetting Ray Vallese, Gary M. Sarli These guidelines are designed to help you convert characters, equipment, and other mechanics from the previous version into the new rules. "Replace the second sentence under Special with p. 126-127 Table 8-4: Ranged Weaponsthe following: Maintaining the move object power All damage entries in the Stun column of theis a standard action, and you must make a new table should be replaced with the word YesUse the Force check each round. At the end of this time, make a DC 20 Mechanics check; youcan't take 10 or take 20 on this check. 1-800-324-6496 NEWPORT, GWENT NP9 0YH 1702 GROOT-BIJGAARDEN GREAT BRITAIN BELGIUM PLEASE KEEP THIS ADDRESS +32 2 467 3360 FOR YOUR RECORDS 2007 LUCASFILM LTD. & OR WHERE INDICATED. The Star Wars Roleplaying Game Core Rulebook is the first release of the new Star Wars Roleplaying Game published by Wizards of the Coast. 263 Senator Padm Skills: Climb +9 (not +5), Endurance +15 (not +10), Mechanics +11 Amidala (not +10), Persuasion +10 (not +5), Pilot +11 (not +10), UseTalents: Add Inspire Confidence Computer +11 (not +10)Talents: Remove Wanted AliveSkills: Missing 1 skill p. 267 Landop. If the weapon has a damage multiplier (for example, 6d10 x 2), apply the extra damage before applying the multiplier. First. Conversion Guide (Revised Core Rulebook to Saga Edition).pdf: Official guide on how to convert characters Revised Core Rulebook (the previous d20 RPG) to Saga Edition. Production Erik Olsen Throughout the process, remember that conversion from one game Lucas Licensing Editors Leland Chee, Frank Parisi system to another is by definition an inexact science. ; +1 natural armor; +2 species bonus to Fortitude Defense vs. radiation; low-light vision; bonus feat: Weapon Proficiency (advanced melee weapons); conditional bonus feat: Skill Focus (Mechanics)Jawa if trained in Mechanics; languages: Geonosian.Kaminoan +2 Dex, 2 Str, 2 Cha; Small (+1 Reflex Defense, +5 Stealth); speed 4 sq. Therefore I Therefore these are entirely optional.chose to add and remove things that would have as little a tangibleeffect as possible. If you have a realized with the Skill Focus feat. Add the weapons Armormaximum damage to its minimum damage, and look up the result on thefollowing chart: Armor works differently in Saga Edition, providing a bonus to Reflex Defense (and sometimes Fortitude Defense) instead of DamageMAX DAMAGE NEW DICE Reduction. For others, follow the U.S., CANADA, ASIA, GREAT BRITAIN EUROPE guidelines below. BOX 707 NEWPORT, GWENT NP9 0YH 1702 GROOT-BIJGAARDEN RENTON, WA 98057-0707 GREAT BRITAIN BELGIUM challenge the traditions of her culture. 41 New SidebarUse the following sidebar to explain talents and Change the first sentence under the Sleight ofabilities that rely on the targets Dark Side Score: Hand header to say, As a standard action, you can palm hand-sized objectsSensing the Dark SideYou must be aware that your target has a Dark p. 77 Use the Force SkillSide Score of 1+ to use talents, feats, or other Add the following sentence to the end of theabilities that depend on your target having a Dark second paragraph under the Sense ForceSide Score. Fallout Pen-And-paper RPG - Core Rulebook 1.1. ; may take 10 on Survival checks in desert terrain,Noghri reroll Mechanics checks when repairing an object, vehicle, or droid; darkvision; languages: Jawa and Jawa Trade Language.Tusken Raider +2 Con, 2 Wis; speed 6 sq. If two ability scores have the same value, Skills: If the species gains a skill bonus of some sort, replace it with you may put the higher score in whichever one you wish. Download Star Wars - D20 -3rd Edition Revised Core Rulebook.pdf 1-800-324-6496 class or role. Living vehicles automatically have all appropriate environmental MAX VELOCITY SPEED (IN SPACE) immunities. Gamemaster Screen: Revised 1996 WEG40135 -87431-288-4. Its Electronic Devices: Most electronic devices that provide a skill bonusmaximum damage is 24, and its minimum damage is 3, yielding a total have an Intelligence of 10 + (2 bonus), but very simple electronicof 27. To learn more about the Open Gaming their freedom to travel was being curtailed. sophisticated on-board computers (that is, almost everything in the Star Starship, Colossal (cruiser): Strength = 74 + (hit points/75). Next Page. 198 3P0 Protocol Senses: Perception +17 (not +12) Droid Ranged: Blaster cannon 3d12 (not 6d8) Feats: Remove Weapon Proficiency (simple)Abilities Int 13 (not 12 ) and Cha 14 (not 15) Skills: Climb +10 (not +6) and is not a trained skill, Perception +17p. Star Wars - D20 - Revised Core Rulebook | PDF - Scribd All rights reserved. 276 Reek Defenses: Will 19 (not 18)CL: 7 (not 8) Abilities: Int 13 (not 12)Skills: Endurance +19 (not +20) p. 281 Clone Trooperp. If successful, the Devaronian gainsa +1 insight bonus on attack rolls against that target. "character's base attack bonus. The thirdmodification requires a DC 30 Mechanics check. Six careers, eight species, and eighteen specializations for Force-sensitive characters. Shadow Collective Separatist Invasion Force 501st Legion . Typesetting Ray Vallese, Gary M. Sarli Devaronian Devaronians are among the first species in the galaxy to develop interstellar travel, and the males of the species have been common sights in spaceports throughout the galaxy for thousands of years. You can obviously choose any talent you wish, so long as thereafter. If a target of a [telekinetic]p. 82 Acrobatic Strike Feat Force power has cover, it gains a cover bonus toReduce the bonus provided by this feat from +5 its relevant Defense score or on its opposedto a +2 competence bonus. Converting vehicles and starships can be a little tricky because you need to determine statistics in a particular order. **Tech Specialist HOUSERULE** mls & rlwIf you have the Feat Skill Focus (mechanics), the Tech Specialist feat now allows youto modify a device, suit of armor, weapon, droid, or vehicle up to three times usingeach of the different available effects only once per item. Targetswhen using this feat with non-light weapons. larger than Medium add a size modifier to Fortitude Defense against this power: Colossalp. If you own the copyright to this book and it is wrongfully on our website, we offer a simple DMCA procedure to remove your content from our site. In these cases, consider alternatives that reduce penalties or add capabilities instead of adding bonuses.MAX DAMAGE NEW DICE 13 7 or less 2d3 For example, a camouflage poncho might grant the ability to have 811 2d4 concealment as long as you are in the ponchos designated terrain type 1215 2d6 and you are either prone or adjacent to an object that would grant 1619 2d8 concealment or cover. Otherwise, theof the feat: If you do not have a Dexterity of 13 target takes half damage and may act normally,or higher, increase the penalty to attacks to 5 and you may not maintain the power. Herd animal +(2 level) Parasite +(1 level) Predator no change Scavenger +(1 level) Vermin no change, The words you are searching are inside this book. 40 Force Intuition Talent p. 73 Stealth SkillRemove the phrase for the purposes of using Change the first sentence under the Pick Pocketthis talent from the talents description. 40 Resilience Talent p. 62 Table 4-2: SkillsShould read You can spend a full-round action Change the in the Jedi column to a C for theto move +2 steps up the condition track (see Jump and Mechanics skills.Conditions, page 148). p. 62 Acrobatics Skillp. Typesetting Ray Vallese, Gary M. Sarli These guidelines are designed to help you convert characters, equipment, The Force and Destiny Core Rulebook features: An introduction to roleplaying in the Star Wars universe. Version 1.1 added space for Reputation and Initiative. Ranged weapons set to stunp. You cannot tumble (as per theturn (thus changing your position in the initiative application of the Acrobatics skill) during yourorder) once per encounter. movement as a part of a charge. You may have the sameeffect active on a number of items up to your Mechanics skill value.Additional modifications take longer and cost more than the original modification.The first modification still takes one day of work and costs 10% of the items basecost or 1,000 credits, whichever is more. These changes are formatted in thesame style as the errata in case you want to write the changes into the text, and should help make yourgame experience smoother.p. Keep in mind that some classes have been merged with others, and each class is meant to be very flexible in its scope. For nonheroic characters, hit points are 1d4 + Con modifier per level (an average of 2.5 hit points + Con modifier per level, rounded down). Traits DUNGEONS & DRAGONS, D20 SYSTEM, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. Revised Core Rulebook (Star Wars Roleplaying Game) If you The listings for the sporting blaster pistol, thedeal damage with the move object power, you sporting blaster rifle, and the bowcaster should becease to be able to maintain it. given a superscript of 4, denoting accurate weapons.p. 100 Vital TransferAdd the following text to the end of the last line p. 129 Ion Pistolbefore the Special paragraph: You may choose Replace the reference to taking full damage into heal less than the result of your Use the Force the second sentence with taking normalcheck allows. This is best for skills where the species is best known for appropriate amount for its size and appendages (see Table 114, Sagaproducing highly skilled experts or professionals in a given field. Change the phrase If your Add the following sentence to the end of thedisarm attack succeeds to If your disarm simple weapons description:attempt succeeds Unarmed attacks and natural weapons areRemove the first sentence under the Special considered light simple weapons in which allsection. This is the Core Rule Book for SW: Force and Destiny. Thiswant them to last a bit longer in a fight) or Improved Damage Threshold maximizes the degree of customization possible in the new rules, but it(if you want them to be hard to hurt or kill). Example 2: A DY-225 heavy blaster deals 3d82 points of damage.Its maximum damage is 22, and its minimum damage is 1, yielding a Maximum Dex Bonus: Most armor has a Max Dex Bonus equal tototal of 23. Fine +2 8 Armor Bonus: A vehicles armor bonus is determined by its hitpoints, class, and size. 381 pages, Hardcover. minimum Intelligence should be 12 for ground vehicles and 14 for Starship, Colossal or less: Strength = 26 + (hit points/7.5). 2002 387 Pages 70.83 MB English Voted! Therefore, level 1 or 2 nonheroic characters arehe meets the prerequisites, but I also included an option. Speed: Devaronian base speed is 6 squares.Conditional Bonus Feat: Devaronians are master manipulators. Unless notedotherwise, you cannot grant more than one benefit to a single device, suit of armor,weapon, droid, or vehicle, and you can't apply the same benefit more than once.Before beginning the modification, you must pay one-tenth the cost of the device,suit of armor, weapon, droid, or vehicle you wish to modify or 1,000 credits,whichever is more. The Star Wars Rules . 267 R2-D2 p. 270 Boba FettInit: +7 (not +3) Senses: Perception +9 (not +6) Species: Human Defenses: Ref 36 (not 34) and flat-footed 33 (not 32)Melee: electroshock probe +9 (not +10) Feats: Missing 1 feat Skills: Missing 1 skillRanged: by weapon +8 (not +14) Skills: Stealth +16 (not +11)Skills: Use Computer +17 (not +15) Update p. 271 GeneralThe Force Unleashed Grievous Campaign GuideTalents: Add Adept Assistant (p. 102) Defenses: Ref 35 (not 30) and flat-footed 31 (not 27)Talents: Remove Master Slicer Melee: lightsaber +22 (not +21) or Melee: lightsaber +20/+20 (not +19/+19) or Melee: lightsaber +15/+15/+15 (not +14/+14/+14) with Doublep. 800949 km/h 2 squares 9501,049 km/h 3 squares All nonliving vehicles (that is, the vast majority of Star Wars 1,0501,199 km/h 4 squares technology) have no Constitution score at all. You can use this talent only on poweredweapons (those that require a power cell to operate), including weapons connectedto a larger power source, such as vehicle and starship weapons.New Feat: Tech SpecialistThe new Tech Specialist feat allows a hero to make custom modifications toweapons, armor, droids, devices, and vehicles so that they function beyond theirnormal specifications.Prerequisite: Trained in the Mechanics skill.Benefit: You can modify a device, suit of armor, weapon, droid, or vehicle so that itgains a special trait. Requirements: Convert skill rank requirements to skill training in the Removing points from them equally yields +3 and +3a total of sixequivalent skill, and add a Minimum Character Level requirement equal points.to (required skill ranks) 3. Add the weapons With few exceptions, equipment will work as written in the new rules,maximum damage to its minimum damage, and look up the result on the but devices that provide an equipment bonus of greater than +2 shouldfollowing chart: be very rare. According to the chart, a vibrorapier deals 2d8 points of damagein the new rules. Star Wars Roleplaying Game Core Rulebook - Wookieepedia new rules. The Saga Edition core rulebook features allows you to: create a character using the expanded and updated classes: Jedi, noble, scoundrel, scout, or soldier choose your class features from a variety of talent trees, granting yourself special abilities that let you become a hero 73 Stealth Skill Telekinetic: A Force power with the [telekinetic]Change the last sentence under the Conceal descriptor uses telekinesis to accomplish its ends.Item header to say, Drawing a concealed item is Many telekinetic powers interact with the worlda standard action. physically in similar ways, and are covered as a group by some talents. Save Save Star Wars RPG Core Rulebook For Later. there was an error in the book, in which case the errata will inform you to remove it. 4 or less 1d3 56 1d4 Speed: A vehicles speed is determined by its maximum velocity (in 78 1d6 km/h). Author: Bill Slavicsek | Andy Collins | J.D. 23 (21 flat-footed). Replace the line that starts with hp with thep. 90% 90% found this document useful, . Youll needMAX DAMAGE NEW DICE this when recalculating Reflex Defense. 10, and 9, from highest to lowest (or 15, 14, 13, 12, and 10 if the droid's first level is in a heroic class). Download as PDF. This rulebook was revised and updated as the Star Wars Roleplaying Game Revised Core Rulebook following the release of Star Wars: Episode II Attack of the Clones . 83 Cleave p. 119 Weapon GroupsRemove the sentence that says You cannot Add the following sentences after the sentenceadjust 1 square before making this extra attack. that ends with considered skilled with all of the weapons in that group:p. 89 Weapon Focus If you are proficient with at least one weapon in aChange the prerequisite to say, Proficient with group, you qualify to take Weapon Focus (or anychosen weapon. Delete the third sentence under other weapon-specific ability) for that group. 0 stars from 0 visitors . Usemodifiers (for example, 4d6+1 becomes 4d6). (understand only)Replace third line of melee attacks with: p. 284 Dark Side Marauder Remove Tough as Nails from the SpecialMelee lightsaber +19/+19/+19 (2d8+16) with Actions line.Triple AttackStar Wars Saga Edition - Official ClarificationsText changes and official clarifications for various items in the Saga Edition core rulebook. For a number of reasons. Class and Level: All creatures convert their existing class and level Skills: Adjust a creatures species bonus to different skills asinto levels of the beast class. Bowcasters arepower and using your rebuke Use the Force treated as rifles for the purposes of determiningcheck result as its target DC. weapon range.p. Original Title: D20 - Star Wars - Core Rulebook (Revised).pdf Uploaded by Bumpybot123 Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Save 89% 11% Embed Share Print Download now of 387 Damage #d10: New damage is #d102. Star Wars Roleplaying Game - Revised Core Rulebook, Star Wars Roleplaying Game Core Rulebook, Saga Edition, Etherscope: Core Rulebook (Etherscope Roleplaying Game), Rebellion Era Sourcebook (Star Wars Roleplaying Game), Ultimate Alien Anthology (Star Wars Roleplaying Game), Vampire: The Masquerade - Core Rulebook (Revised Edition), Sengoku, Revised Edition (Roleplaying Game), Ultimate Adversaries (Star Wars Roleplaying Game: Rules Supplements), Learn how we and our ad partner Google, collect and use data. Thumbnails. 198 R2 Astromech Ranged: Add laser cannon +8 (4d8)/+8 (4d8) with Rapid Shot or Droid Ranged: Add laser cannon +5 (5d8)/+5 (5d8) with Burst Fire Feats: Remove Point Blank Shot and Weapon Proficiency (simple)Senses: Perception +8 (not +3) Skills: Stealth +3 (not -3)Defenses: Fort 9 (not 8)Grp: -2 (not -4) p. 200 Dwarf SpiderThreshold: 9 (not 8)Skills: Perception +8 (not +3) Droidp. Intelligence of 1. This document was uploaded by user and they confirmed that they have the permission to share it. Their appearance is not unlike the devils of a thousand myths. Use the guidelines below to estimate a vehicles Dexterity, picking a specific value in the listed range based on how that vehicle If a starship does not have a maximum velocity rating, its new speed compares with others. Abilities: For unique, heroic droids (such as one created specificallyfor a player character), no adjustment is necessary. When in doubt, comparealready gets a reroll. For an Replace the droideka stat block with the followingautofire weapon, determine cover relative to the statistics:attacker. Droideka Series Destroyer Droid CL 4 Large droid (4th-degree) nonheroic 1p. "Add the following sentence to the end of thesecond paragraph: p. 198 3PO Series Protocol DroidA natural 20 on an area attack roll automatically Change Intelligence score to 13 and Charisma tohits all targets within the affected area, but area 14.attacks do not deal double damage on a criticalhit. p. 199 B1 Series Battle Droid Under Systems replace the remote processorp. Medium male Devaronian nonheroic 3/scoundrel 1 Automatic Languages: Basic and Devaronese. To get more targeted content, please make full-text search by clicking. 41 Block Talent In the last sentence of the second paragraph,Add the following sentences before the last change, a DC 15 Reflex save to a DC 15sentence of the Block talent: Acrobatics check The first sentence of theYou may use the Block talent to negate melee second paragraph under the Escape Bondsarea attacks, such as those made by the header refers to an attack action. This should beWhirlwind Attack feat. 27 Gungan Weapon Familiarity p. 52 Harms Way TalentChange the text of Weapon Familiarity to the Change the phrase affects you instead tofollowing: Gungans treat the atlatl and the cesta targets you insteadas simple weapons instead of exotic weapons. p. 60 Taking 10p. Core Rule Books. 101 Force Perception Talent In the third paragraph, replace reference to pageRemove the phrase for the purposes of using 144 to page 141.this talent from the talents description. Core Rulebook - Flip eBook Pages 301-348 | AnyFlip They love being the masters of their own destinies. ALL RIGHTS RESERVED. 268 Yoda Stat Block p. 283 Bounty HunterReplace the Languages line with: Replace the bounty hunters skills with the following: Perception +14, Survival +12. For Edition rulebook, page 190).example, Bothans make exceptionally good spies, but they spend a lot oftime training to achieve that distinction. 1,2001,299 km/h 5 squares Dexterity: There is no direct analog to a vehicles Dexterity in the 1,300 km/h or more 6 squares previous rules. To convert your bonus to skill checks are an exception. The males are gripped by an irresistible wanderlust upon reaching adulthood, Feats Improved Defenses, Point Blank Shot, Skill Focus (Deception), Skill driving them away from their homes. Devaronians stand 1.6 to 1.8 meters tall.2 Homeworld: Devaron, a world of low mountains and deep valleys linked by thousands of rivers. 97 Force DisarmAdd the [telekinetic] descriptor to the end of the p. 120 Simple WeaponsForce Disarm header. 153 Draw or Holster a Weapon sentence of the second paragraph: A droid canAdd the following sentence to the end of the first only have talents he is eligible for based on hissentence under this header: If you are proficient classes; thus, a droid with 5 levels in the soldierin a weapons use, drawing the weapon always class could only be reprogrammed with 3 talentsincludes any action necessary to activate the that can be taken by soldiers (soldier levels 1, 3,weapon (thus, a lightsaber can be drawn and and 5). Invariably, they are found in occupations that allow them Some rules mechanics are based on the Star Wars Roleplaying Game Revised Core Rulebook by freedom to travel whenever and wherever they wish. If the species bonus in the previous rules only points and damage threshold (see Table 112, Saga Edition rulebook,applied to part of a skill (for example, Intimidation is now just a part of page 187).Persuasion), limit the reroll to a single use of that skill (for example, youcan reroll only when using Persuasion to intimidate). This bonus is +1 for an armorof damage in the new rules. Specific traits are given on the Tech Specialist Modificationstable below. 155 Area Attacks cost factor as being equal to 2/their cost factor forReplace the first sentence of the second the purposes of determining accessory weight.paragraph with the following:"When you make an area attack, you make a p. 191 Synchronized Fire Circuitssingle attack roll; if your modified attack roll is Change the end of the last sentence to say, "aequal to 10 or higher, compare the result to the droid with synchronized fire circuits grants a +5Reflex Defense of every target in the area." If thecheck fails, you lose all credits spent making the modification, and the object doesn'tgain the desired trait. Normally, most beasts will have only Hit Points: Creatures hit points are equal to their vitality points, and one trained skill.their hit points and base attack bonus may be adjusted upward ordownward depending on their class in the old rules. 98 Move Object except the stun baton, which should say YesChange the Target text to "One target within 12 (2d6).squares and within line of sight. Replace these ability scores with 13, 12, 11,10 even under stress. This doesnt affect space using the following chart: hit points or Fortitude save, but it can be useful for determining if a coralskipper or another living vehicle dies after being reduced to 0 hit points. Star Wars: The Roleplaying Game 30th Anniversary Edition Add the weapons maximum damage to itsminimum damage, and look up the result on the following chart: Size: A vehicles new size is based on its old size (in character, starship, or station scale), as shown on Table 7: Vehicle Sizes.
star wars revised core rulebook pdf