(On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) Everything has changed with the Seeds of Destruction expansion. With a group of three actual players though, you can steamroll this place for GOBS of experience. There are only a small handful of places where you have to fight more than one mob if you don't want to. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Watch out for the clerics if you don't have a solid interrupt. Made a handful of edits as of 1/13/2017. Kill bears, wolves, and snakes near the zone line to Blightfire. Too many HP, pain in the ass abilities. Your toons are going to get attacked and hit. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. See the New Player FAQ for more detailed information. Everything is gnomes, constructs, slimes, minotaurs, and elementals. When you zone in, the area you are in has mobs level 88-91ish. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. At 65 I like to head up to the second levels and kill the higher level guys there. The mobs here are level 67. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Outside the city are critters which can be pretty easily just wander killed. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. everquest afk mercenary leveling guide. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Start off near the entrance, then push up to the area around the house. The Foundation is one of them and might be worth heading to. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Then it starts to slow down. The money here is ridiculous. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Nameds here hit like runaway freight trains though. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. (Test server people should average 37%.) You will need invisibility, levitation, or balls of steel. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. If you're geared up or grouped, kill iksar golems as well. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. You can pull the first floor starting about level 20 and move into the second floor about 24. It's very very easy to do, easily completed solo by all classes. It slows down a lot after 46 but is worth sticking out. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. It's a very easy zone to level in without much drama. Just want to provide some info that isn't multiple years old. Use mostly water pet in Classic era. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Start off killing drakes, snakes, and spiders. Make sure you clear both the left and right sides of the first courtyard. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. If you don't mind having to fight your way in every time you zone in, murder farmers. When you come back Re-summon him and he will be your level again. The north and east you can at least run out if you botch a pull. There are better places to go. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. At 70 though, it starts to seriously lose it's luster. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . Passive: Your merc will not attack or heal anything. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. Playing live has a few benefits. Otherwise, kill puslings and bubonians. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. Same goes for a male Mercenary Liaison. As an alternative around 73, you can kill the pixies around the guild hall port in. Find Tyrinam and take the Reducing the Threat - Worgs quest. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. This should be a priority. Also, being a class like Paladin can make leveling in some places way faster. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Keep clearing until you reach the bridges over water in the northern most area. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. To upgrade your mercenary you have to complete SoD progression lines. Fourth, never underestimate buffs. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. The final reward is Journeyman Rank 5 mercenaries. The adds are just too intense. You will be doing these three HAs on a loop for a while. Healing mercs heal and tanking mercs tank pretty simplistic. I normally just move a group through various mobs, killing everything. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. They can take a long time, but with a little research and experience you can get the times down on her missions as well. It looks pretty though. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. These levels will come steadily and you will very likely never be overwhelmed. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. The north and east pathways are the ones to focus on. I believe the camp is called Library Camp commonly. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). Posted on February 24, 2013 by Almost Gaming. It may not display this or other websites correctly. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. With EverQuest free to play, returning players can easily add additional accounts. Murder the "of Fire" mobs from 65 to 68. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. A: Mercs are actually rather cheap to maintain. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. In other words that means all those levels that you can't find groups, you can use him for. The mobs are around level 28-29, so it's a lot of exp for your level. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. There is a big black stone in the bottom right corner of the zone. They are very easy to pull individually, especially on the left side. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Leveling/Setup This guide covers zones up to Omens of War. It just depends on gear if solo and number of boxes/size of group if not. Still do! For that space in between, look up how to acquire Tier 1 group armor from House of Thule. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. You need the three accounts, so you can create a sustainable merc team. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. WHY PLAY LIVE? It isn't bad, but you start looking at 2-3 mobs per 1 percent. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. You can manage your merc's appearance clothing via your persona window. The easiest armor sets to get will probably be the sets from Hardcore Heritage. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. With a group you can pull them pretty easily and have access to a HUGE number of mobs. Just places that are more or less easy. How do I fix this? How does it help with boxing? If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). Click here for more information. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Your tank merc can solo any reds from levels 1-60. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. That said, some of the zones have been made hot zones. Great post. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Q: How much better could a Mercenary possibly make leveling? Kill the wereorcs. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. The shades there are the highest level normal mobs in the zone. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. Read More! House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. The exp here is good. Split or tank em, however your group is set up. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Fun times. As soon as you hit 85, do this questline. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. In comparison to their equivalent in Underfoot, the mobs are vastly easier. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. EverQuest Leveling Zones - 1-15 So make this the exception to my disdain of HA leveling. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. At 82 or straight away if you have a group, head down through the mansion to the basement area. South of the citadel are the drachnid tunnels. They hit like trucks and run though, so bring a snare. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. There are some high level mobs there for the Berserker epic 2.0. Let the mercenary do all the work for you. Pretty much all the critters assist each other though. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. They tank for you, heal for you, or dps for you. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Q: How does shrouding effect my mercenary? They are all undead. Some players are reporting trouble verifying their email address. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. The mobs here are level 62-64. Press question mark to learn the rest of the keyboard shortcuts. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. Entire house is pretty much open at 26. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. They have low HP, but can hit hard with spells and melee. This guide is a solution to that problem. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. Once inside, just follow your map and keep heading back until mobs start getting close to your level. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. It is highly recommended that you do this. This is a list of all the / type commands which can be used in Everquest. It works for some people and if you get in a good rhythm you can knock out quests really quick. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. See below for the final bit of the guide. Don't accidently attack Lhranc if you see him. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. Below the bridge is a giant ice lake covered in spiders and slimes. Only thing that sucks is most of the mobs do AoE damage. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Making it doubly worth it. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. The west is a mess and quickly drops away forcing you to gate out one way or another. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Check the sidebar of the subreddit for where to get them. When you first zone in, the closest mobs are farmers and tired farmers. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. The South Camp is the starting point. The mob level goes up to 92-94. Another semi decent camp would be the Gorgons in the top left of the zone. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Q: Can I give my mercenary weapons and armor similar to a pet? It covers a lot of the basics you need to know. Don't ask me for how you do each HA. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands It's by far the fastest and is almost as easy as the Gribble missions. Ah yes. This is no longer a viable leveling method. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. I recommend you donate to him for his grinding guides as well. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. Also you don't have to worry about paying them until around level 12. You can go higher, but it isn't really worth it IMO. Thread starter kyle123; . The key issue is that there are gobs of wandering mobs. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Don't know how popular that still is, but it's still not hard to get anything done. This zone is a lot better when you factor those in. Go through a little valley into the south side of the zone though and it becomes Tier 2. One thing you can't beat is the money though. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. That is how GMs check. The merc will cast a rez (When out of combat) to anyone in your group who is dead. House of Thule armor is pretty damn good for it's level. You'll need a high level to help you with the missions and quests. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. The undead lake is good for paladins and there are a couple of drolvargs mixed in. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Favorite area is the Queen's castle area. Owning any current expansion will also unlock these features. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. Create an account to follow your favorite communities and start taking part in conversations. They like to run, so bring a snare. Nameds drop a pretty good belt and necklace. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. You are using an out of date browser. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. If not, stay outside. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. If you have an enchanter mez the adds and then hold them for one minute after each kill. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. Best thing though are the nameds. While it is fastest to level in Hotzones, it is always good to have options on where to level. It's very simple and zone is your oyster beyond that. In the second city, kill Doomfire mobs until 70. One or two nameds are easily accessed from here. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. But first about the zone. Buy the 950 Point Mount that provides levitation. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) Undead mobs for your paladins to slay and lots of Dark Elves to murder. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. A properly set up box group can do everything but the final mission easily. Watch out for the nameds. The north camp is the three rooms near Muramite Proving Grounds. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. That said, I have seen plenty of people level characters solo and F2P. This is the only stance a Rogue merc will attack on. Q: If the Mercenary dies do I have to buy another one? The Droga area is super nice for rangers as the goblins are headshotable. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Dwarves are normally friendly, so ignore them as well. The experience and potential money are fantastic though. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. This is due to the way parties divide up exp. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills.

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